Virtual worlds are the most interactive of all virtual community forms. In this type of virtual community, people are connected by living as an avatar in a computer-based world. Users create their own avatar character (from choosing the avatar's outfits to designing the avatar's house) and control their character's life and interactions with other characters in the 3-D virtual world. It is similar to a computer game, however there is no objective for the players. A virtual world simply gives users the opportunity to build and operate a fantasy life in the virtual realm. Characters within the world can talk to one another and have almost the same interactions people would have in reality. For example, characters can socialize with one another and hold intimate relationships online.
This type of virtual
community allows for people to not only hold conversations with others in real
time, but also to engage and interact with others. The avatars that users
create are like humans. Users can choose to make avatars like themselves, or
take on an entirely different personality than them. When characters interact
with other characters, they can get to know one another not only through text
based talking, but also by virtual experience(such as having avatars go on a
date in the virtual world). A chat room form of a virtual community may give
real time conversations, but people can only talk to one another. In a virtual
world, characters can do activities together, just like friends could do in
reality. Communities in virtual worlds are most similar to real life
communities because the characters are physically in the same place, even if
the users who are operating the characters are not. It is close to reality,
except that the characters are digital. Second
Life is one of the most
popular virtual worlds on the Internet. Whyville offers a good alternative for younger
audiences where safety and privacy are a concern. In Whyville you use the
simulation aspect of the virtual world to experiment and learn about various
phenomenon.
Another use for
virtual worlds has been in business communications. Benefits from virtual world
technology such as photo realistic avatars and positional sound create an
atmosphere for participants that provides a less fatiguing sense of presence.
Enterprise controls that allow the meeting host to dictate the permissions of
the attendees such as who can speak, or who can move about allow the host to
control the meeting environment. Several companies are creating business based
virtual worlds including Second
Life. These business based worlds have stricter controls and allow
functionality such as muting individual participants, desktop sharing, or
access lists to provide a highly interactive and controlled virtual world to a
specific business or group. Business based virtual worlds also may provide
various enterprise features such as Single Sign on with third party providers,
or Content Encryption.
Social network services
Social networking services are the most prominent type of virtual
community. They are either a website or software platform that focuses on
creating and maintaining relationships. Facebook, Twitter, and Myspace are all
virtual communities. With these sites, one often creates a profile or account,
and adds friends or follow friends. This allows people to connect and look for
support using the social networking service as a gathering place. These
websites often allow for people to keep up to date with their friends and
acquaintances’ activities without making much of an effort. On Facebook, for example, one can
upload photos and videos, chat, make friends, reconnect with old ones, and join
groups or causes. All of these functions encourage
people to form a community, large or small, on the Internet.
BY PROTAS LEVINA
BAPRM 42657
No comments:
Post a Comment