The term “cyber
learning” reflects a growing national interest in managing the interactions of
technology and education, especially with respect to the use of networking and
information technologies. However, there is little agreement about what the
term means. Such disagreements reflect underlying differences in beliefs about
the purposes of education. These disagreements are problematic for anyone
interested in evaluating cyber learning practices. This study used surveys and
interviews to investigate how practitioners and experts in the field of cyber learning
define it, how they implement it and what they believe its purpose to be.
Little agreement was found among participants in terms of their definitions of
cyber learning, which was supported by the wide variety of practices labeled
“cyber learning.” Although most participants emphasized the purpose of cyber learning
as a form of content delivery, an often-passionate minority argued for the
potential of cyber learning to encourage a shift away from content-delivery
paradigms. The participants’ spoke from a variety of perspectives about cyber learning
including as educators, designers, activists, and policymakers, which led them
to construct diverse narratives about the purposes and problems facing
education and education policy.
The
purpose of the Cyber learning and Future Learning Technologies program is
to integrate opportunities offered by emerging technologies with advances in
what is known about how people learn to advance three interconnected thrusts:
·
Innovation: inventing and improving next-generation genres (types)
of learning technologies, identifying new means of using technology for
fostering and assessing learning, and proposing new ways of integrating
learning technologies with each other and into learning environments to foster
and assess learning.
·
Advancing understanding of how people learn
in technology rich learning environments: enhancing understanding of how people learn and how to
better foster and assess learning, especially in technology rich learning
environments that offer new opportunities for learning and through data
collection and computational modeling of learners and groups of learners that
can be done only in such environments.
·
Promoting broad use and transferability of new
genres: extracting lessons from
experiences with these technologies that can inform design and use of new
genres across disciplines, populations, and learning environments; advancing
understanding of how to foster learning through effective use these new
technologies and the environments they are integrated into.
The
intention of this program is to advance technologies that specifically focus on
the experiences of learners; innovations that simply focus on making teaching
easier will not be funded. Proposals that focus on teachers or facilitators as
learners are invited; the aim in these is to help teachers and facilitators
learn to make the learning experiences of learners more effective.
The
study is expected to address all three of the program's thrusts. Of particular
interest are technological advances that; foster deep understanding of content
coordinated with masterful learning of practices and skills, draw in and encourage learning among
populations not served well by current educational practices and to provide new
ways of assessing understanding, engagement, and capabilities of learners. It
is expected that research funded by this program will shed light on how
technology can enable new forms of educational practice. This program does not
support proposals that aim simply to implement and evaluate a particular
software application or technology in support of a specific course.
By
PROTAS LEVINA
BAPRM
42657
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