BY PROTAS LEVINA BAPRM 42657
The purpose of the Cyberlearning and Future Learning Technologies program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts:
The purpose of the Cyberlearning and Future Learning Technologies program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts:
The term
“cyberlearning” reflects a growing national interest in managing the
interactions of technology and education, especially with respect to the use of
networking and information technologies. However, there is little agreement
about what the term means. Such disagreements reflect underlying differences in
beliefs about the purposes of education. These disagreements are problematic
for anyone interested in evaluating cyberlearning practices. This study used
surveys and interviews to investigate how practitioners and experts in the
field of cyberlearning define it, how they implement it and what they believe
its purpose to be. Little agreement was found among participants in terms of
their definitions of cyberlearning, which was supported by the wide variety of
practices labeled “cyberlearning.” Although most participants emphasized the
purpose of cyberlearning as a form of content delivery, an often-passionate
minority argued for the potential of cyberlearning to encourage a shift away
from content-delivery paradigms. The participants’ spoke from a variety of
perspectives about cyberlearning including as educators, designers, activists,
and policymakers, which led them to construct diverse narratives about the
purposes and problems facing education and education policy. While the
differences in embodied in these narratives remain an important consideration,
some emerging points of convergence are identified.
·
Innovation: inventing and improving
next-generation genres (types) of learning technologies, identifying new means
of using technology for fostering and assessing learning, and proposing new
ways of integrating learning technologies with each other and into learning
environments to foster and assess learning;
·
Advancing
understanding of how people learn in technology-rich learning environments: enhancing understanding of how
people learn and how to better foster and assess learning, especially in
technology-rich learning environments that offer new opportunities for learning
and through data collection and computational modeling of learners and groups
of learners that can be done only in such environments; and
·
Promoting
broad use and transferability of new genres: extracting lessons from experiences with these
technologies that can inform design and use of new genres across disciplines,
populations, and learning environments; advancing understanding of how to
foster learning through effective use these new technologies and the
environments they are integrated into.
The
intention of this program is to advance technologies that specifically focus on
the experiences of learners; innovations that simply focus on making teaching
easier will not be funded. Proposals that focus on teachers or facilitators as
learners are invited; the aim in these proposals should be to help teachers and
facilitators learn to make the learning experiences of learners more effective.
Proposals
are expected to address all three of the program's thrusts. Of particular
interest are technological advances that (1) foster deep understanding of
content coordinated with masterful learning of practices and skills; (2) draw
in and encourage learning among populations not served well by current
educational practices; and/or (3) provide new ways of assessing understanding,
engagement, and capabilities of learners. It is expected that research funded
by this program will shed light on how technology can enable new forms of
educational practice. This program does not support proposals that aim simply
to implement and evaluate a particular software application or technology in
support of a specific course.
Awards
will be made in three research categories, each focusing on a different stage
of research and development: Exploration (EXP), Design and Implementation
(DIP), and Integration (INT). The program will also support small
Capacity-Building Projects (CAP), e.g., conferences, workshops, and
partnership-building activities, and will continue to participate in NSF's
Foundation-Wide programs: EAGER, RAPID, INSPIRE, and CAREER.
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